Victoria 3 claims to be an impressive simulation of basically the entire population of Earth in its Pops system, keeping track of where people are and what they're angry about all the time. "That one runs on Pops, doesn't it?" he said. I asked Nate Crowley (RPS in peace) for some tips for playing, and he went "Victoria 3? Ooh, that's probably a bit much for me," and since he likes Dwarf Fortress you can imagine how concerning I found that. Victoria 3 simulates running a nation for a century, starting in 1836 (a tumultuous century, taking you up to just before the Second World War). Luckily, the AI in Victoria 3 is so advanced it's better at playing the game than I am. In a presentation before I and others were let loose on the better part of a week with the game, it was claimed that Victoria 3 is the best yet for onboarding newcomers, with a deep and detailed tutorial system. The problem is that previewing Victoria 3 is quite an advanced level to dive in, the Paradox GSG equivalent of being a live translator for a UN summit when you're only just about able to read the French version of The Famous Five. I'm trying to learn new languages, though, so it's not an unwelcome challenge. A game like Victoria 3, where the whole point is making decisions that have country-wide effects and outcomes years in the future, is essentially operating in a different language to any I understand. I'm a fundamentally un-grand person I spend most days dressed like a 14-year-old fan of Tony Hawk, I do not like olives or scallops, and I'm unable to predict the consequences of actions if they exist outside of, say, a 12 month timeframe. I play strategy, sure, but grand strategy has always been a bit beyond me. I'm going to level with you: I'm not a GSG player.
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